The Projection of the Same System of Things Uhile Creating Concretely While Giving Form Yields Art

Line

A line is divers as a mark that connects the infinite between two points, taking whatsoever form along the way.

Learning Objectives

Compare and contrast different uses of line in art

Key Takeaways

Key Points

  • Actual lines are lines that are physically present, existing every bit solid connections betwixt one or more points.
  • Implied line refers to the path that the viewer 's eye takes as it follows shapes, colors, and forms along any given path.
  • Straight or classic lines provide stability and structure to a composition and can be vertical, horizontal, or diagonal on a work'due south surface.
  • Expressive lines refer to curved marks that increase the sense of dynamism of a work of fine art.
  • The outline or profile lines create a edge or path around the edge of a shape, thereby outlining and defining it. "Cross contour lines" delineate differences in the features of a surface.
  • Hatch lines are a series of curt lines repeated in intervals, typically in a single direction, and are used to add shading and texture to surfaces, while cross-hatch lines provide additional texture and tone to the prototype surface and can be oriented in any direction.

Primal Terms

  • texture:The feel or shape of a surface or substance; the smoothness, roughness, softness, etc. of something.
  • cantankerous-hatching:A method of showing shading by ways of multiple small lines that intersect.
  • line:A path through two or more than points.

The line is an essential chemical element of art, defined as a mark that connects the space between ii points, taking whatever form forth the mode. Lines are used most ofttimes to define shape in two-dimensional works and could be called the almost ancient, too every bit the nearly universal, forms of mark making.

There are many different types of lines, all characterized by their lengths being greater than their width, likewise as past the paths that they take. Depending on how they are used, lines help to make up one's mind the motion, direction, and energy of a piece of work of art. The quality of a line refers to the grapheme that is presented by a line in order to animate a surface to varying degrees.

Actual lines are lines that are physically present, existing as solid connections between one or more points, while implied lines refer to the path that the viewer'due south centre takes as information technology follows shape, color, and grade within an art work. Unsaid lines requite works of art a sense of movement and keep the viewer engaged in a composition. We can encounter numerous unsaid lines in Jacques-Louis David's Oath of the Horatii, connecting the figures and actions of the piece past leading the eye of the viewer through the unfolding drama.

This painting depicts a scene from a Roman legend about a dispute between two warring cities: Rome and Alba Longa. It shows the three brothers of the Horatius family pledging their allegiance to Rome. They salute their father, who holds a sword.

Jacques-Louis David, Adjuration of the Horatii, 1784: Many implied lines connect the figures and action of the slice by leading the middle of the viewer through the unfolding drama.

Straight or archetype lines add stability and structure to a limerick and can be vertical, horizontal, or diagonal on the surface of the work. Expressive lines refer to curved marks that increase the sense of dynamism of a work of art. These types of lines often follow an undetermined path of sinuous curves. The outline or contour lines create a border or path around the border of a shape, thereby outlining and defining it. Cross contour lines delineate differences in the features of a surface and can give the illusion of iii dimensions or a sense of form or shading.

Hatch lines are a series of brusque lines repeated in intervals, typically in a single direction, and are used to add shading and texture to surfaces. Cross-hatch lines provide additional texture and tone to the image surface and tin exist oriented in whatsoever direction. Layers of cross-hatching can add rich texture and volume to epitome surfaces.

Lite and Value

Value refers to the use of light and dark in fine art.

Learning Objectives

Explain the artistic employ of light and dark (also known as "value")

Key Takeaways

Key Points

  • In painting, value changes are achieved by calculation black or white to a color.
  • Value in fine art is also sometimes referred to as " tint " for light hues and "shade" for dark hues.
  • Values virtually the lighter end of the spectrum are termed "high-keyed" while those on the darker cease are chosen "low-keyed."
  • In two-dimensional fine art works, the utilize of value can help to give a shape the illusion of mass or volume .
  • Chiaroscuro was a common technique in Baroque painting and refers to clear tonal contrasts exemplified by very high-keyed whites, placed directly confronting very depression-keyed darks.

Key Terms

  • chiaroscuro:An artistic technique popularized during the Renaissance, referring to the use of exaggerated light contrasts in social club to create the illusion of volume.

The utilize of light and dark in art is chosen value. Value can be subdivided into tint (light hues) and shade (dark hues). In painting, which uses subtractive color, value changes are achieved by adding black or white to a color. Artists may also apply shading, which refers to a more subtle manipulation of value. The value scale is used to show the standard variations in tones . Values nearly the lighter end of the spectrum are termed high-keyed, while those on the darker end are low-keyed.

This graphic depiction of a values scale. It consists of ten values. The darkest value on the left end of the scale is black. The lightest value on the right end of the scale is nearly white. There are several shades of gray in between the darkest value and the lightest value.

Value scale: The value scale represents different degrees of low-cal used in artwork.

In ii-dimensional artworks, the use of value can help to give a shape the illusion of mass or volume. It will also give the entire composition a sense of lighting. High contrast refers to the placing of lighter areas straight confronting much darker ones, so their departure is showcased, creating a dramatic issue. High dissimilarity also refers to the presence of more blacks than white or grey. Low-contrast images result from placing mid-range values together so there is non much visible difference betwixt them, creating a more subtle mood.

In Baroque painting, the technique of chiaroscuro was used to produce highly dramatic effects in art. Chiaroscuro, which means literally "light-dark" in Italian, refers to clear tonal contrasts exemplified by very high-keyed whites, placed directly against very low-keyed darks. Candlelit scenes were common in Baroque painting equally they finer produced this dramatic type of event. Caravaggio used a loftier contrast palette in such works equally The Denial of St. Peter to create his expressive chiaroscuro scene.

This painting depicts a scene from the New Testament. St. Peter is denying Jesus after Jesus was arrested.

Caravaggio, The Denial of St. Peter, 1610: Caravaggio'due south The Denial of St. Peter is an excellent example of how low-cal can be manipulated in artwork.

Color

In the visual arts, color theory is a torso of practical guidance to color mixing and the visual impacts of specific color combinations.

Learning Objectives

Express the well-nigh important elements of color theory and artists' use of color

Key Takeaways

Cardinal Points

  • Color theory first appeared in the 17th century, when Isaac Newton discovered that white lite could be passed through a prism and divided into the full spectrum of colors.
  • The spectrum of colors contained in white low-cal are red, orangish, yellowish, light-green, bluish, indigo , and violet.
  • Colour theory divides color into the " primary colors " of red, yellow, and bluish, which cannot be mixed from other pigments, and the "secondary colors" of green, orange, and violet, which consequence from different combinations of the primary colors.
  • Principal and secondary colors are combined in various mixtures to create tertiary colors.
  • Complementary colors are found opposite each other on the color cycle and represent the strongest dissimilarity for those particular two colors.

Central Terms

  • complementary color:A colour which is regarded as the contrary of another on the color bike (i.e., ruby and green, yellow and purple, and orange and blue).
  • value:The relative darkness or lightness of a color in a specific area of a painting or other visual art.
  • main color:Whatsoever of three colors which, when added to or subtracted from others in different amounts, tin can generate all other colors.
  • tint:A colour considered with reference to other very similar colors. Red and blue are different colors, but two shades of scarlet are dissimilar tints.
  • gradation:A passing by minor degrees from ane tone or shade, as of colour, to another.
  • hue:A color, or shade of color.

Color is a key creative element which refers to the use of hue in art and design. It is the most complex of the elements because of the wide assortment of combinations inherent to information technology. Color theory start appeared in the 17th century when Isaac Newton discovered that white light could be passed through a prism and divided into the full spectrum of colors. The spectrum of colors contained in white light are, in order: red, orangish, yellow, light-green, bluish, indigo and violet.

Color theory subdivides color into the "primary colors" of red, yellow, and blueish, which cannot be mixed from other pigments; and the "secondary colors" of light-green, orangish and violet, which result from different combinations of the primary colors. Main and secondary colors are combined in various mixtures to create "tertiary colors." Color theory is centered around the color bike, a diagram that shows the relationship of the various colors to each other .

Graphic depiction of the blue-yellow-red color wheel. Blue, yellow, and red make up the primary color triad in a standard artist's color wheel. The secondary colors purple, orange, and green make up another triad.

Color wheel: The color wheel is a diagram that shows the relationship of the diverse colors to each other.

Color " value " refers to the relative lightness or darkness of a color. In addition, "tint" and "shade" are important aspects of color theory and result from lighter and darker variations in value, respectively. "Tone" refers to the gradation or subtle changes of a colour on a lighter or darker scale. "Saturation" refers to the intensity of a color.

Additive and Subtractive Color

Additive colour is color created by mixing red, green, and bluish lights. Tv screens, for example, utilise condiment color equally they are made up of the primary colors of cherry-red, blue and greenish (RGB). Subtractive colour,  or "process color," works as the contrary of additive color and the primary colors go cyan, magenta, yellow, and black (CMYK). Common applications of subtractive color can be establish in press and photography.

Complementary Color

Complementary colors can exist found direct reverse each other on the color wheel (imperial and yellow, green and red, orangish and bluish). When placed side by side to each other, these pairs create the strongest contrast for those particular two colors.

Warm and Cool Color

The distinction between warm and absurd colors has been of import since at least the late 18th century. The contrast, as traced by etymologies in the Oxford English Dictionary, seems related to the observed contrast in landscape lite, betwixt the "warm" colors associated with daylight or sunset and the "cool" colors associated with a grey or overcast day. Warm colors are the hues from red through yellow, browns and tans included. Cool colors, on the other hand, are the hues from bluish green through blue violet, with most grays included. Color theory has described perceptual and psychological furnishings to this contrast. Warm colors are said to advance or announced more than active in a painting, while cool colors tend to recede. Used in interior blueprint or mode, warm colors are said to arouse or stimulate the viewer , while cool colors calm and relax.

Texture

Texture refers to the tactile quality of the surface of an art object.

Learning Objectives

Recognize the use of texture in art

Primal Takeaways

Fundamental Points

  • Visual texture refers to an unsaid sense of texture that the artist creates through the use of various artistic elements such as line , shading, and color.
  • Actual texture refers to the physical rendering or the real surface qualities we can notice by touching an object.
  • Visible brushstrokes and different amounts of paint will create a physical texture that can add to the expressiveness of a painting and draw attention to specific areas within it.
  • Information technology is possible for an artwork to contain numerous visual textures only still remain smooth to the touch.

Key Terms

  • tactile:Tangible; perceptible to the sense of touch.

Texture

Texture in art stimulates the senses of sight and impact and refers to the tactile quality of the surface of the fine art. Information technology is based on the perceived texture of the canvas or surface, which includes the awarding of the pigment. In the context of artwork, there are two types of texture: visual and actual. Visual texture refers to an unsaid sense of texture that the creative person creates through the use of various artistic elements such as line, shading and colour. Actual texture refers to the physical rendering or the real surface qualities we can notice by touching an object, such as paint awarding or three-dimensional fine art.

It is possible for an artwork to comprise numerous visual textures, yet still remain shine to the touch. Take for case Realist or Illusionist works, which rely on the heavy use of paint and varnish, all the same maintain an utterly smooth surface. In Jan Van Eyck's painting "The Virgin of Chancellor Rolin" we tin notice a great deal of texture in the wear and robes especially, while the surface of the work remains very smooth .

Painting depicts the Virgin Mary crowned by a hovering Angel while she presents the Infant Jesus to Rolin. Set in a covered exterior corridor with columns.

Jan van Eyck, The Virgin of Chancellor Rolin, 1435: The Virgin of Chancellor Rolin has a great bargain of texture in the clothing and robes, but the actual surface of the work is very smooth.

Paintings often utilize actual texture as well, which nosotros tin observe in the physical awarding of pigment. Visible brushstrokes and unlike amounts of paint will create a texture that adds to the expressiveness of a painting and draw attention to specific areas within it. The artist Vincent van Gogh is known to have used a nifty deal of actual texture in his paintings, noticeable in the thick application of paint in such paintings every bit Starry Night.

Painting depicts the view from the east-facing window of painter's asylum room just before sunrise. A stylized moon and stars shine on an idyllic village.

Vincent van Gogh, The Starry Night, 1889: The Starry Night contains a great deal of actual texture through the thick awarding of paint.

Shape and Volume

Shape refers to an area in a two-dimensional infinite that is defined by edges; volume is iii-dimensional, exhibiting summit, width, and depth.

Learning Objectives

Define shape and volume and identify ways they are represented in fine art

Key Takeaways

Key Points

  • "Positive space " refers to the infinite of the defined shape or effigy.
  • "Negative space" refers to the space that exists around and between one or more shapes.
  • A " aeroplane " in art refers to whatsoever surface area within space.
  • " Form " is a concept that is related to shape and can be created by combining two or more shapes, resulting in a iii-dimensional shape.
  • Art makes use of both actual and implied volume .
  • Shape, volume, and space, whether actual or implied, are the footing of the perception of reality.

Central Terms

  • course:The shape or visible structure of an creative expression.
  • volume:A unit of 3-dimensional measure out of infinite that comprises a length, a width, and a height.
  • aeroplane:A apartment surface extending infinitely in all directions (e.g., horizontal or vertical plane).

Shape refers to an area in two-dimensional infinite that is defined by edges. Shapes are, by definition, always flat in nature and tin exist geometric (e.1000., a circle, square, or pyramid) or organic (e.1000., a leaf or a chair). Shapes can be created past placing two different textures , or shape-groups, next to each other, thereby creating an enclosed area, such as a painting of an object floating in water.

"Positive space" refers to the space of the divers shape, or effigy. Typically, the positive space is the subject of an artwork. "Negative space" refers to the infinite that exists around and between i or more shapes. Positive and negative space can become difficult to distinguish from each other in more abstract works.

A "plane" refers to any area inside space. In two-dimensional art, the " moving picture aeroplane " is the flat surface that the epitome is created upon, such as paper, canvas, or forest. Three-dimensional figures may exist depicted on the apartment picture airplane through the use of the artistic elements to imply depth and volume, every bit seen in the painting Small Boutonniere of Flowers in a Ceramic Vase by January Brueghel the Elderberry.

Painting depicts flowers arranged in a vase with smaller flowers at the base and larger flowers at the top. The flowers include roses, tulips, and forget-me-nots among others.

Jan Brueghel the Elder, Small Boutonniere of Flowers in a Ceramic Vase, 1599: Three-dimensional figures may be depicted on the flat flick aeroplane through the use of the artistic elements to imply depth and volume.

"Form" is a concept that is related to shape. Combining two or more than shapes tin can create a three-dimensional shape. Form is always considered three-dimensional as it exhibits volume—or top, width, and depth. Fine art makes use of both actual and unsaid volume.

While three-dimensional forms, such as sculpture, have volume inherently, book tin likewise exist simulated, or implied, in a two-dimensional piece of work such equally a painting. Shape, book, and infinite—whether actual or unsaid—are the footing of the perception of reality.

Time and Movement

Motion, a principle of fine art, is a tool artists use to organize the artistic elements in a piece of work; information technology is employed in both static and time-based mediums.

Learning Objectives

Name some techniques and mediums used by artists to convey motion in both static and time-based fine art forms

Key Takeaways

Key Points

  • Techniques such as scale and proportion are used to create the feeling of movement or the passing of time in static a visual piece.
  • The placement of a repeated element in dissimilar expanse within an artwork is another way to imply move and the passing of time.
  • Visual experiments in time and motion were first produced in the mid-19th century, and the photographer Eadweard Muybridge is well-known for his sequential shots.
  • The time-based mediums of film, video, kinetic sculpture , and performance art utilise time and motion past their very definitions.

Central Terms

  • frames per second:The number of times an imaging device produces unique consecutive images (frames) in one 2d. Abbreviation: FPS.
  • static:Fixed in place; having no motion.

Motility, or movement, is considered to be 1 of the "principles of art"; that is, one of the tools artists utilise to organize the artistic elements in a work of fine art. Motion is employed in both static and in time-based mediums and tin testify a straight action or the intended path for the viewer 's center to follow through a piece.

Techniques such as scale and proportion are used to create the feeling of motion or the passing of time in static visual artwork. For example, on a apartment picture show plane , an paradigm that is smaller and lighter colored than its surroundings volition appear to be in the background. Some other technique for implying motion and/or time is the placement of a repeated element in different areas within an artwork.

Visual experiments in time and motion were first produced in the mid-19th century. The photographer Eadweard Muybridge is well known for his sequential shots of humans and animals walking, running, and jumping, which he displayed together to illustrate the motility of his subjects. Marcel Duchamp's Nude Descending a Staircase, No. 2 exemplifies an absolute feeling of motion from the upper left to lower right corner of the piece.

Painting depicts a figure demonstrating an abstract movement. The discernible "body parts" of the figure are composed of nested, conical and cylindrical abstract elements, assembled together to suggest rhythm and convey the movement of the figure merging into itself.

Marcel Duchamp, Nude Descending a Staircase, No. two, 1912: This work represents Duchamp'southward formulation of motility and time.

While static art forms have the power to imply or propose time and move, the time-based mediums of moving picture, video, kinetic sculpture, and functioning art demonstrate time and motion by their very definitions. Film is many static images that are quickly passed through a lens. Video is essentially the aforementioned process, but digitally-based and with fewer frames per second . Functioning art takes place in real time and makes use of existent people and objects, much similar theater. Kinetic fine art is fine art that moves, or depends on move, for its effect. All of these mediums employ time and motion equally a primal aspect of their forms of expression.

Chance, Improvisation, and Spontaneity

Dadaism, Surrealism, and the Fluxus movement all relied on the elements of chance, improvisation, and spontaneity every bit tools for making art works.

Learning Objectives

Describe how Dadaism, Surrealism, and the Fluxus motility relied on chance, improvisation, and spontaneity

Central Takeaways

Key Points

  • Dadaists are known for their "automatic writing" or stream of consciousness writing, which highlights the creativity of the unconscious mind.
  • Surrealist works, much like Dadaist works, often feature an chemical element of surprise, unexpected juxtaposition , and tapping into the unconscious listen.
  • Surrealists are known for having invented " exquisite corpse" cartoon.
  • The Fluxus movement was known for its " happenings ," which were performance events or situations that could take place anywhere, in any form , and relied heavily on chance, improvisation, and audience participation.

Key Terms

  • happening:A spontaneous or improvised event, especially one that involves audience participation.
  • assemblage:A collection of things which have been gathered together..

Chance, improvisation, and spontaneity are elements that tin be used to create fine art, or they tin can exist the very purpose of the artwork itself. Any medium tin apply these elements at whatever point inside the artistic process.

Photograph depicting a porcelain urinal, which is signed "R.Mutt" in black script.

Marcel Duchamp, Urinal, 1917: Marcel Duchamp's Urinal is an instance of a "ready-made," which were objects that were purchased or found and so alleged art.

Dadaism

Dadaism was an art movement popular in Europe in the early 20th century. Information technology was started by artists and poets in Zurich, Switzerland with strong anti-state of war and left-leaning sentiments. The movement rejected logic and reason and instead prized irrationality, nonsense, and intuition. Marcel Duchamp was a ascendant member of the Dadaist movement, known for exhibiting "ready-mades," which were objects that were purchased or found and then declared art.

Dadaists used what was readily bachelor to create what was termed an "assemblage," using items such as photographs, trash, stickers, bus passes, and notes. The work of the Dadaists involved adventure, improvisation, and spontaneity to create art. They are known for using "automatic writing" or stream of consciousness writing, which often took nonsensical forms, but allowed for the opportunity of potentially surprising juxtapositions and unconscious creativity.

Surrealism

The Surrealist motion, which adult out of Dadaism primarily equally a political move, featured an element of surprise, unexpected juxtaposition and the tapping of the unconscious heed. Andre Breton, an important fellow member of the movement, wrote the Surrealist manifesto, defining it as follows:

"Surrealism, n. Pure psychic automatism , by which one proposes to express, either verbally, in writing, or past whatever other manner, the real functioning of thought. Dictation of thought in the absence of all control exercised by reason, outside of all aesthetic and moral preoccupation. "

Like Dadaism before information technology, the Surrealist movement stressed the unimportance of reason and planning and instead relied heavily upon gamble and surprise as a tool to harness the creativity of the unconscious mind. Surrealists are known for having invented "exquisite corpse" drawing, an exercise where words and images are collaboratively assembled, one after another. Many Surrealist techniques, including exquisite corpse cartoon, immune for the playful creation of art through assigning value to spontaneous product.

The Fluxus movement

The Fluxus move of the 1960s was highly influenced by Dadaism. Fluxus was an international network of artists that skillfully blended together many unlike disciplines, and whose piece of work was characterized by the apply of an extreme do-it-yourself (DIY) aesthetic and heavily intermedia artworks. In addition, Fluxus was known for its "happenings," which were multi-disciplinary functioning events or situations that could take place anywhere. Audience participation was essential in a happening, and therefore relied on a great deal of surprise and improvisation. Fundamental elements of happenings were often planned, simply artists left room for improvisation, which eliminated the purlieus between the artwork and the viewer , thus making the audience an important part of the fine art.

Inclusion of All Five Senses

The inclusion of the five human being senses in a single work takes place almost ofttimes in installation and performance art.

Learning Objectives

Explain how installation and performance art include the 5 senses of the viewer

Key Takeaways

Central Points

  • In contemporary art, it is quite common for piece of work to cater to the senses of sight, bear on, and hearing, while it is somewhat less mutual to address olfactory property and taste.
  • "Gesamtkunstwerk," or "total work of art," is a German word that refers to an artwork that attempts to address all v man senses.
  • Installation art is a genre of three-dimensional artwork that is designed to transform the viewer 's perception of a space .
  • Virtual reality is a term that refers to computer-imitation environments.

Key Terms

  • happening:A spontaneous or improvised result, especially 1 that involves audience participation.
  • virtual reality:A reality based in the figurer.

The inclusion of the 5 human senses in a unmarried work takes identify virtually often in installation and performance-based art. In addition, works that strive to include all senses at once more often than not make use of some class of interactivity, as the gustatory modality clearly must involve the participation of the viewer. Historically, this attention to all senses was reserved to ritual and ceremony . In contemporary art, it is quite common for work to cater to the senses of sight, touch, and hearing, while somewhat less common for art to accost the senses of smell and gustation.

The German word "Gesamtkunstwerk," pregnant "total work of art," refers to a genre of artwork that attempts to address all five human senses. The concept was brought to prominence past the German opera composer Richard Wagner in 1849. Wagner staged an opera that sought to unite the art forms, which he felt had become overly disparate. Wagner'due south operas paid nifty attention to every item in club to reach a state of total artistic immersion. "Gesamkunstwerk" is now an accepted English term relating to aesthetics , but has evolved from Wagner's definition to mean the inclusion of the 5 senses in fine art.

Installation fine art is a genre of three-dimensional artwork that is designed to transform the viewer's perception of a infinite. Beach by Rachel Whiteread exemplifies this blazon of transformation. The term generally pertains to an interior space, while Land Art typically refers to an outdoor space, though at that place is some overlap between these terms. The Fluxus motility of the 1960s is primal to the development of installation and operation art as mediums.

Photograph of art installation, which consists of 14,000 translucent, white polyethylene boxes stacked at varying heights.

Rachel Whiteread, Beach, 2005: Whiteread's installation Embankment is a blazon of art designed to transform the viewer'south perception of space.

"Virtual reality" is a term that refers to computer-simulated environments. Currently, nearly virtual reality environments are visual experiences, but some simulations include additional sensory data. Immersive virtual reality has developed in contempo years with the improvement of technology and is increasingly addressing the v senses within a virtual realm. Artists have been exploring the possibilities of these simulated and virtual realities with the expansion of the discipline of cyberarts, though what constitutes cyberart continues to be up for debate. Environments such every bit the virtual world of 2nd Life are generally accepted, merely whether or not video games should be considered art remains undecided.

Compositional Remainder

Compositional balance refers to the placement of the artistic elements in relation to each other within a work of art.

Learning Objectives

Categorize the elements of compositional rest in a work of art

Key Takeaways

Key Points

  • A harmonious compositional balance involves arranging elements so that no one part of a work overpowers or seems heavier than any other role.
  • The iii near mutual types of compositional residual are symmetrical, asymmetrical, and radial .
  • When balanced, a limerick appears stable and visually right. Just every bit symmetry relates to artful preference and reflects an intuitive sense for how things "should" appear, the overall balance of a given composition contributes to exterior judgments of the work.

Key Terms

  • radial:Arranged like rays that radiate from, or converge to, a common centre.
  • symmetry:Exact correspondence on either side of a dividing line, aeroplane, center, or axis. The satisfying organization of a balanced distribution of the elements of a whole.
  • asymmetry:Want of symmetry, or proportion between the parts of a thing, especially desire of bilateral symmetry. Lacking a common measure between ii objects or quantities; Incommensurability. That which causes something to not be symmetrical.

Compositional balance refers to the placement of the elements of art (colour, class , line , shape, space , texture , and value) in relation to each other. When balanced, a composition appears more than stable and visually pleasing. Just every bit symmetry relates to aesthetic preference and reflects an intuitive sense for how things "should" appear, the overall balance of a given limerick contributes to outside judgments of the work.

Creating a harmonious compositional balance involves arranging elements so that no single function of a piece of work overpowers or seems heavier than any other part. The iii most mutual types of compositional balance are symmetrical, asymmetrical, and radial.

Red shapes on a white background illustrate a comparison of symmetrical, asymmetrical, and radial balance. A horizontal rectangle with circles centered both above and below it depicts symmetrical balance. Asymmetrical balance is illustrated by a horizontal rectangle with one circle above and to the left of it and one circle below and to the right of it. Radial balance is illustrated by six identically sized circles arranged in a ring.

Compositional rest: The three mutual types of balance are symmetric, asymmetric, and radial.

Symmetrical residual is the well-nigh stable, in a visual sense, and mostly conveys a sense of harmonious or aesthetically pleasing proportionality. When both sides of an artwork on either side of the horizontal or vertical axis of the picture plane are the same in terms of the sense that is created by the arrangement of the elements of art, the work is said to exhibit this type of balance. The opposite of symmetry is asymmetry .

Drawing depicts a man in two superimposed positions with his arms and legs apart and inscribed in a circle and square.

Leonardo da Vinci, Vitruvian Homo, 1487: Leonardo da Vinci's Vitruvian Human being is oft used as a representation of symmetry in the human body and, by extension, the natural universe.

Disproportion is defined as the absenteeism of, or a violation of, the principles of symmetry. Examples of disproportion announced unremarkably in architecture. Although pre-modern architectural styles tended to place an emphasis on symmetry (except where extreme site conditions or historical developments pb away from this classical ideal), modern and postmodern architects often used asymmetry as a design chemical element. For instance, while most bridges employ a symmetrical course due to intrinsic simplicities of design, assay, fabrication, and economical use of materials, a number of mod bridges take deliberately departed from this, either in response to site-specific considerations or to create a dramatic design statement. .

Color photograph of Oakland Bay bridge taken from the shore of the bay.

Oakland Bay Bridge: Eastern span replacement of the San Francisco–Oakland Bay Bridge reflects asymmetrical architectural blueprint.

Radial balance refers to circular elements in compositions. In classical geometry, a radius of a circle or sphere is any line segment from its centre to its perimeter. Past extension, the radius of a circumvolve or sphere is the length of any such segment, which is half the diameter. The radius may be more than half the diameter, which is unremarkably defined as the maximum distance between whatsoever ii points of the figure. The inradius of a geometric effigy is usually the radius of the largest circumvolve or sphere contained in it. The inner radius of a ring, tube or other hollow object is the radius of its cavity. The name "radial" or "radius" comes from Latin radius, pregnant "ray" but also the spoke of a round chariot bike.

Rhythm

Artists use rhythm as a tool to guide the middle of the viewer through works of art.

Learning Objectives

Recognize and interpret the use of rhythm in a piece of work of art

Central Takeaways

Primal Points

  • Rhythm may be generally defined as a "motility marked by the regulated succession of strong and weak elements, or of contrary or different atmospheric condition" (Anon. 1971).
  • Rhythm may likewise refer to visual presentation as "timed movement through space " (Jirousek 1995), and a common language of pattern unites rhythm with geometry.
  • For instance, placing a red screw at the bottom left and top correct, for example, will crusade the center to motion from ane spiral, to the other, and everything in between. It is indicating motion in the slice by the repetition of elements and, therefore, can make artwork seem active.

Central Terms

  • symmetry:Exact correspondence on either side of a dividing line, plane, center or centrality. The satisfying organization of a balanced distribution of the elements of a whole.

The principles of visual fine art are the rules, tools, and guidelines that artists use to organize the elements of in a piece of artwork. When the principles and elements are successfully combined, they help in creating an aesthetically pleasing or interesting work of fine art. While there is some variation among them, movement, unity, harmony, diversity, rest, rhythm, emphasis, contrast , proportion, and pattern are commonly sited equally principles of fine art.

Rhythm (from Greek rhythmos, "any regular recurring motion, symmetry " (Liddell and Scott 1996)) may be generally defined as a "move marked by the regulated succession of strong and weak elements, or of reverse or different conditions" (Anon. 1971). This general meaning of regular recurrence or pattern in fourth dimension may be applied to a wide variety of cyclical natural phenomena having a periodicity or frequency of anything from microseconds to millions of years. In the performing arts, rhythm is the timing of events on a human scale, of musical sounds and silences, of the steps of a dance, or the meter of speech and verse. Rhythm may also refer to visual presentation, as "timed motion through space" (Jirousek 1995), and a common language of pattern unites rhythm with geometry.

In a visual composition , blueprint and rhythm are by and large expressed past showing consistency with colors or lines . For instance, placing a reddish screw at the lesser left and tiptop right, for case, will cause the eye to motion from 1 screw, to the other, then to the infinite in between. The repetition of elements creates movement of the viewer 'due south eye and can, therefore, brand the artwork experience active. Hilma af Klint'south Svanen (The Swan) exemplifies the visual representation of rhythm using color and symmetry.

An abstract painting of a segmented bisected circle. One side is black and white. The other is multi-colored.

Hilma af Klint, Svanen (The Swan), 1914: Colour and symmetry work together in this painting to guide the eye of the viewer in a particular visual rhythm.

Proportion and Scale

Proportion is a measurement of the size and quantity of elements within a composition.

Learning Objectives

Apply the concept of proportion to unlike works of art

Key Takeaways

Key Points

  • Hierarchical proportion is a technique used in fine art, by and large in sculpture and painting, in which the artist uses unnatural proportion or scale to depict the relative importance of the figures in the artwork.
  • Mathematically, proportion is the relation between elements and a whole. In compages, the whole is non just a building but the set and setting of the site.
  • Among the various ancient creative traditions, the harmonic proportions, human proportions, cosmic orientations, diverse aspects of sacred geometry , and modest whole-number ratios were all practical equally role of the practice of architectural design.

Key Terms

  • golden ratio:The irrational number (approximately ane·618), usually denoted past the Greek letter φ (phi), which is equal to the sum of its own reciprocal and one, or, equivalently, is such that the ratio of 1 to the number is equal to the ratio of its reciprocal to ane. Some twentieth-century artists and architects have proportioned their works to approximate this—peculiarly in the course of the gilded rectangle, in which the ratio of the longer side to the shorter equals this number—assertive this proportion to be aesthetically pleasing.

Proportion is a measurement of the size and quantity of elements inside a composition . Hierarchical proportion is a technique used in fine art, mostly in sculpture and painting, in which the creative person uses unnatural proportion or scale to depict the relative importance of the figures in the artwork. In ancient Egyptian fine art, for example, gods and important political figures appear much larger than mutual people. Beginning with the Renaissance , artists recognized the connexion betwixt proportion and perspective , and the illusion of three-dimensional space . Images of the human body in exaggerated proportion were used to depict the reality an creative person interpreted.

Photograph of stone tablet. It depicts six figures carved into the stone. They appear to be walking in the line. The largest figure is at the end of the line, each figure in front is progressively smaller.

Depiction of Narmer from the Narmer Palette: Narmer, a Predynastic ruler, accompanied by men carrying the standards of various local gods. This piece demonstrates the ancient Egyptians' use of proportion, with Narmer appearing larger than the other figures depicted.

Mathematically, proportion is the relation betwixt elements and a whole. In compages, the whole is not simply a building only the set and setting of the site. The things that make a building and its site "well shaped" include everything from the orientation of the site and the buildings on it, to the features of the grounds on which it is situated. Light, shade, wind, elevation , and choice of materials all chronicle to a standard of architectural proportion.

Architecture has frequently used proportional systems to generate or constrain the forms considered suitable for inclusion in a building. In almost every edifice tradition, at that place is a arrangement of mathematical relations which governs the relationships between aspects of the pattern. These systems of proportion are oft quite simple: whole number ratios or incommensurable ratios (such as the golden ratio) were determined using geometrical methods. By and large, the goal of a proportional system is to produce a sense of coherence and harmony among the elements of a building.

Amongst the various ancient artistic traditions, the harmonic proportions, human proportions, catholic orientations, various aspects of sacred geometry, and small whole-number ratios were all applied as part of the practise of architectural pattern. For instance, the Greek classical architectural orders are all proportioned rather than dimensioned or measured modules, because the earliest modules were non based on torso parts and their spans (fingers, palms, hands, and anxiety), only rather on column diameters and the widths of arcades and fenestrations .

Photograph of the temple, a rectangular structure. The front is four columns wide and two columns deep.

Temple of Portanus: The Greek Temple of Portanus is an example of classical Greek compages with its tetrastyle portico of four Ionic columns.

Typically, 1 gear up of column bore modules used for casework and architectural moldings by the Egyptians and Romans is based on the proportions of the palm and the finger, while another less delicate module—used for door and window trim, tile piece of work, and roofing in Mesopotamia and Greece—was based on the proportions of the hand and the thumb.

Dating back to the Pythagoreans, there was an idea that proportions should be related to standards, and that the more general and formulaic the standards, the better. This concept—that at that place should be dazzler and elegance evidenced past a practiced composition of well understood elements—underlies mathematics, fine art, and architecture. The classical standards are a series of paired opposites designed to expand the dimensional constraints of harmony and proportion.

Space

Space in fine art can be defined as the area that exists betwixt two identifiable points.

Learning Objectives

Define space in art and list ways information technology is employed by artists

Cardinal Takeaways

Key Points

  • The arrangement of space is referred to equally limerick and is an essential component to any work of art.
  • The space of an artwork includes the background, foreground, and centre ground , as well every bit the distance between, around, and within things.
  • There are two types of space: positive space and negative space.
  • After spending hundreds of years developing linear perspective , Western creative notions well-nigh the accurate depiction of space went through a radical shift at the beginning of the 20th century.
  • Cubism and subsequent modernist movements represented an important shift in the utilize of space within Western fine art, which is however being felt today.

Key Terms

  • space:The altitude or empty expanse between things.
  • Cubism:An artistic motility in the early 20th century characterized by the depiction of natural forms every bit geometric structures of planes.

The organization of space in art is referred to as composition, and is an essential component of any work of fine art. Space can be generally divers as the surface area that exists between any 2 identifiable points.

Space is conceived of differently in each medium . The space in a painting, for instance, includes the background, foreground and middle ground, while iii-dimensional space, like sculpture or installation , will involve the altitude between, around, and within points of the piece of work. Infinite is farther categorized as positive or negative. "Positive infinite" tin can exist defined every bit the discipline of an artwork, while "negative space" can be defined equally the space around the subject.

Over the ages, infinite has been conceived of in various means. Artists accept devoted a bang-up deal of time to experimenting with perspectives and degrees of flatness of the pictorial plane .

The perspective organisation has been a highly employed convention in Western art. Visually, it is an illusionist miracle, well suited to realism and the delineation of reality equally it appears. After spending hundreds of years developing linear perspective, Western creative conventions nigh the accurate depiction of space went through a radical shift at the showtime of the 20th century. The innovations of Cubism and subsequent modernist movements represented an of import shift in the utilize of infinite within Western art, the impact of which is still being felt.

Painting that depicts five nude women. Their bodies are angular, composed of flat, splintered shapes. The placement of features on their faces is abstract rather than realistic.

Pablo Picasso, Les Demoiselles d'Avignon, 1907: Les Demoiselles d'Avignon is an example of cubist art, which has a tendency to flatten the picture show plane, and its use of abstract shapes and irregular forms advise multiple points of view within a single paradigm.

Two-Dimensional Space

Two-dimensional, or bi-dimensional, infinite is a geometric model of the planar projection of the physical universe in which we live.

Learning Objectives

Hash out two-dimensional infinite in art and the physical properties on which it is based

Key Takeaways

Key Points

  • In concrete terms, dimension refers to the constituent structure of all space and its position in fourth dimension.
  • Drawing is a form of visual art that makes utilise of any number of instruments to mark a two-dimensional medium .
  • Most whatever dimensional form can be represented past some combination of the cube, sphere, cylinder, and cone. One time these basic shapes have been assembled into a likeness, and then the drawing tin can exist refined into a more authentic and polished form.

Key Terms

  • dimension:A single attribute of a given thing. A measure of spatial extent in a particular direction, such as height, width or breadth, or depth.
  • Ii-Dimensional:Existing in two dimensions. Not creating the illusion of depth.
  • Planar:Of or pertaining to a airplane. Flat, two-dimensional.

Two dimensional, or bi-dimensional, space is a geometric model of the planar projection of the physical universe in which we live. The 2 dimensions are usually called length and width. Both directions lie on the same plane . In physics, our bi-dimensional space is viewed as a planar representation of the space in which we motion.

image

Mathematical depiction of bi-dimensional space: Bi-dimensional Cartesian coordinate system.

In art limerick , drawing is a form of visual art that makes utilize of any number of cartoon instruments to mark a two-dimensional medium (meaning that the object does non have depth). One of the simplest and most efficient means of communicating visual ideas, the medium has been a popular and fundamental means of public expression throughout man history. Additionally, the relative availability of bones cartoon instruments makes drawing more than universal than about other media.

Measuring the dimensions of a subject area while blocking in the drawing is an important stride in producing a realistic rendition of a subject. Tools such as a compass can exist used to measure the angles of different sides. These angles can exist reproduced on the drawing surface and and so rechecked to brand sure they are authentic. Another form of measurement is to compare the relative sizes of different parts of the subject field with each other. A finger placed at a point along the drawing implement can exist used to compare that dimension with other parts of the paradigm. A ruler can be used both as a straightedge and a device to compute proportions. When attempting to draw a complicated shape such equally a human figure, it is helpful at kickoff to represent the form with a set up of primitive shapes.

Almost whatever dimensional form can be represented past some combination of the cube, sphere, cylinder, and cone. One time these basic shapes accept been assembled into a likeness, so the drawing can be refined into a more authentic and polished form. The lines of the archaic shapes are removed and replaced by the terminal likeness. A more refined art of effigy drawing relies upon the artist possessing a deep understanding of anatomy and the man proportions. A trained artist is familiar with the skeleton structure, joint location, muscle placement, tendon movement, and how the different parts work together during motion. This allows the creative person to render more natural poses that exercise not announced artificially stiff. The artist is too familiar with how the proportions vary depending on the age of the subject, particularly when drawing a portrait.

Sketch that depicts a woman and her dog. The woman is shown in profile, wearing a baggy coat. She smiles down at her small dog. The dog stands ahead of her, looking back with its mouth open as if barking.

Cartoon human figures: Henri de Toulouse-Lautrec's Madame Palmyre with Her Dog, 1897.

Linear Perspective and Iii-Dimensional Space

Perspective is an approximate representation on a flat surface of an image as it is seen by the eye.

Learning Objectives

Explain perspective and its impact on art composition

Key Takeaways

Key Points

  • Systematic attempts to evolve a system of perspective are normally considered to have begun around the 5th century B.C. in the fine art of Ancient Greece.
  • The earliest art paintings and drawings typically sized objects and characters hierarchically according to their spiritual or thematic importance, not their distance from the viewer .
  • In Medieval Europe, the use and composure of attempts to convey altitude increased steadily merely without a basis in a systematic theory.
  • By the Renaissance , nearly every artist in Italy used geometrical perspective in their paintings, both to portray depth and also as a new and "of the moment" compositional method.

Fundamental Terms

  • curvilinear:Having bends; curved; formed past curved lines.
  • horizon line:A horizontal line in perspective drawing, direct opposite the viewer's eye and often unsaid, that represents objects infinitely far away and determines the angle or perspective from which the viewer sees the work.
  • vanishing point:The point in a perspective cartoon at which parallel lines receding from an observer seem to converge.
  • Perspective:The technique of representing three-dimensional objects on a ii-dimensional surface.

In art, perspective is an guess representation on a apartment surface of an image as it is seen past the eye, calculated by assuming a particular vanishing point . Systematic attempts to evolve a organization of perspective are unremarkably considered to have begun around the fifth century BCE in the art of Ancient Greece. By the later periods of antiquity , artists—especially those in less popular traditions—were well aware that distant objects could be shown smaller than those close at manus for increased illusionism. Only whether this convention was actually used in a work depended on many factors. Some of the paintings plant in the ruins of Pompeii show a remarkable realism and perspective for their time.

The earliest art paintings and drawings typically sized objects and characters hierarchically co-ordinate to their spiritual or thematic importance, not their altitude from the viewer. The most important figures are often shown as the highest in a composition , also from hieratic motives, leading to the "vertical perspective" common in the art of Ancient Egypt , where a group of "nearer" figures are shown below the larger figure(s).

The fine art of the Migration Catamenia had no tradition of attempting compositions of large numbers of figures, and Early Medieval art was dull and inconsistent in relearning the convention from classical models, though the procedure tin can be seen underway in Carolingian art. European Medieval artists were aware of the general principle of varying the relative size of elements according to altitude, and utilize and sophistication of attempts to convey distance increased steadily during the period, but without a basis in a systematic theory.

Past the Renaissance, withal, nearly every artist in Italian republic used geometrical perspective in their paintings. Not merely was this utilise of perspective a way to portray depth, but it was besides a new method of composing a painting. Paintings began to show a single, unified scene, rather than a combination of several. For a while, perspective remained the domain of Florence. Gradually, and partly through the motion of academies of the arts, the Italian techniques became function of the training of artists beyond Europe and, later, other parts of the globe.

Painting depicts a scene from the Bible in which St. Peter is given the keys to Heaven. In the foreground, St. Peter kneels surrounded by apostles as Jesus hands him the keys. In the background at the center of the painting, there's a large temple flanked by arches.

Perspective in Renaissance Painting: Pietro Perugino's usage of perspective in this fresco at the Sistine Chapel (1481–82) helped bring the Renaissance to Rome.

A cartoon has ane-indicate perspective when information technology contains just one vanishing betoken on the horizon line . This blazon of perspective is typically used for images of roads, railway tracks, hallways, or buildings viewed so that the front is direct facing the viewer. Any objects that are made upward of lines either directly parallel with the viewer's line of sight or directly perpendicular (the railroad slats) tin can be represented with one-point perspective. These parallel lines converge at the vanishing point.

Ii-point perspective can exist used to draw the same objects as i-signal perspective, simply rotated—such every bit looking at the corner of a house, or looking at two forked roads shrink into the altitude. In looking at a house from the corner, for example, i wall would recede towards one vanishing point and the other wall would recede towards the opposite vanishing point.

3-signal perspective is used for buildings depicted from higher up or beneath. In addition to the two vanishing points from earlier, one for each wall, there is now a third one for how those walls recede into the ground . This tertiary vanishing point would be below the footing.

Four-point perspective is the curvilinear variant of two-point perspective. The resulting elongated frame tin can exist used both horizontally and vertically. Similar all other foreshortened variants of perspective, iv-betoken perspective starts off with a horizon line, followed by 4 equally spaced vanishing points to delineate four vertical lines. Considering vanishing points exist but when parallel lines are present in the scene, a perspective with no vanishing points ("nil-bespeak") occurs if the viewer is observing a non-rectilinear scene. The most common example of a nonlinear scene is a natural scene (e.g., a mountain range), which oft does not contain any parallel lines. A perspective without vanishing points can all the same create a sense of depth.

Distortions of Space and Foreshortening

Distortion is used to create various representations of space in two-dimensional works of fine art.

Learning Objectives

Identify how distortion is both employed and avoided in works of fine art

Key Takeaways

Key Points

  • Perspective projection baloney is the inevitable misrepresentation of three-dimensional infinite when drawn or "projected" onto a ii-dimensional surface. It is impossible to accurately depict iii-dimensional reality on a two-dimensional airplane .
  • Nevertheless, there are several constructs available which allow for seemingly authentic representation. Perspective projection can exist used to mirror how the eye sees past the use of one or more vanishing points .
  • Although distortion tin can be irregular or follow many patterns, the most commonly encountered distortions in composition , peculiarly in photography, are radially symmetric, or approximately so, arising from the symmetry of a photographic lens.

Key Terms

  • radial:Arranged similar rays that radiate from, or converge into, a common centre
  • project:The paradigm that a translucent object casts onto another object.
  • foreshortening:A technique for creating the advent that the object of a drawing is extending into space by shortening the lines with which that object is drawn.

A distortion is the amending of the original shape (or other characteristic) of an object, image, sound, or other form of information or representation. Baloney can exist wanted or unwanted by the artist. Distortion is usually unwanted when it concerns physical degradation of a work. Yet, information technology is more unremarkably referred to in terms of perspective, where information technology is employed to create realistic representations of space in ii-dimensional works of art.

Perspective Project Distortion

Perspective projection baloney is the inevitable misrepresentation of three-dimensional space when fatigued or "projected" onto a two-dimensional surface. Information technology is impossible to accurately depict three-dimensional reality on a two-dimensional plane. However, there are several constructs available that let for seemingly authentic representation. The nigh mutual of these is perspective project. Perspective projection can be used to mirror how the eye sees past making utilise of one or more vanishing points.

image

Giotto, Lamentation (The Mourning of Christ), 1305–1306: Giotto is one of the virtually notable pre-Renaissance artists to recognize distortion on two-dimensional planes.

Foreshortening

Foreshortening is the visual upshot or optical illusion that causes an object or distance to appear shorter than information technology actually is because it is angled toward the viewer . Although foreshortening is an important element in art where visual perspective is being depicted, foreshortening occurs in other types of two-dimensional representations of three-dimensional scenes, such as oblique parallel projection drawings.

The physiological footing of visual foreshortening was undefined until the twelvemonth 1000 when the Arabian mathematician and philosopher, Alhazen, in his Perspectiva, first explained that calorie-free projects conically into the eye. A method for presenting foreshortened geometry systematically onto a plane surface was unknown for another 300 years. The creative person Giotto may have been the commencement to recognize that the image beheld by the eye is distorted: to the middle, parallel lines appear to intersect (like the afar edges of a path or road), whereas in "undistorted" nature, they do non. In many of Giotto's paintings, perspective is employed to achieve various distortion effects.

Fresco depicting angels in colorful robes who appear to be extended in space, floating.

Foreshortening: This painting illustrates Melozzo da Forlì's usage of upward foreshortening in his frescoes at The Basilica della Santa Casa.

Distortion in Photography

In photography, the projection mechanism is light reflected from an object. To execute a drawing using perspective projection, projectors emanate from all points of an object and intersect at a station point. These projectors intersect with an imaginary plane of projection and an image is created on the plane by the points of intersection. The resulting image on the projection plane reproduces the paradigm of the object as it is beheld from the station point.

Radial distortion can normally be classified as one of 2 principal types: barrel baloney and pincushion baloney. Barrel baloney occurs when epitome magnification decreases with distance from the optical axis. The apparent upshot is that of an image which has been mapped around a sphere (or butt). Fisheye lenses, which have hemispherical views, utilize this type of distortion as a way to map an infinitely wide object plane into a finite image area.

On the other manus, in pincushion distortion, the image magnification increases with the distance from the optical axis. The visible effect is that lines that do not go through the center of the paradigm are bowed inwards, towards the center of the paradigm, similar a pincushion. A certain corporeality of pincushion baloney is oft found with visual optical instruments (i.e., binoculars), where information technology serves to eliminate the world effect.

Cylindrical perspective is a form of distortion caused past fisheye and panoramic lenses, which reproduce straight horizontal lines above and beneath the lens axis level as curved, while reproducing straight horizontal lines on lens centrality level every bit direct. This is also a common feature of wide-bending anamorphic lenses of less than 40mm focal length in cinematography. Essentially it is just barrel baloney, just only in the horizontal plane. It is an artifact of the squeezing procedure that anamorphic lenses do to fit widescreen images onto standard-width moving picture.

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Source: https://courses.lumenlearning.com/boundless-arthistory/chapter/visual-elements/

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